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Martial arts are a known quantity in cinema and games. In that, it's a good thing – most people are still drawn to fast-paced action scenes and gorgeous fight choreography, like bees to nectar.
So that's what you get with Age of Wushu Dynasty – martial arts plus the relatively successful MMORPG formula and some card collectibles and card battles.
Age of Wushu Dynasty was released globally on January 7, 2016 with many expecting the same open world game as the original Age of Wushu on which the game was based. Instead of the huge open world, the game is very similar to Taichi Panda, which we saw a while ago.
The game will feel generic after a while, and all MMORPGs suffer from that, but Age of Wushu Dynasty features a unique and beautiful Chinese fantasy world, plus some tweaks to the combat mechanics, and basically, lots of things to do so that you don't get bored.
As with any MMORPG, you start by choosing a class. In the Age of Wushu Dynasty, this is represented by four schools of Chinese martial arts – Shaolin (male only), Emei (female only), Wudang and Tangmen. Shaolins are monk-type characters who use the staff for long-range melee attacks as well as magic spells.
Emeis are balanced and well-rounded fighters, armed with daggers and characterized by high control and burst damage. Wudangs wield swords and are specialized defense warriors with strong recovery and survival skills.
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Lastly, Tangmen are rogue types also armed with daggers, but with poisonous abilities and short-range attacks. Each class will have a “master” and “disciple” variant, but it is just an appearance option for how players would like their character to look.
As a consequence of being on mobile, Age of Wushu Dynasty won't have the open world of a PC-based MMORPG. This game is more instance-based and is probably the one you can do the most on mobile anyway. There's a town and some persistent quest areas with enemies to fight, but the main gameplay is in instanced levels and areas.
The game developers put some persistent areas where players can socialize with other players, get quests and do other tasks, just so that there is a sense of community and freedom.
But commonly, players will have to enter an instanced map where they will have to navigate waves of enemies. There is usually a boss at the end of each stage and completing stages gives silver (in-game currency), experience and potentially new equipment, chest keys, recipes and cultivation stones (for skill upgrades).
Questing in Age of Wushu Dynasty is similar to most mobile MMORPGs – it's very linear and doesn't have any side quests. And as is the trend in modern mobile MMORPGs, there's an auto-movement feature that automatically takes players to mission objectives. This is where the quests can get really boring if you're not used to doing mobile MMORPGs.
The plot, well, there's not much to get excited about there either. The story mainly revolves around ninjas, bandits and foreigners invading and plotting against the Chinese empire.
In the city, players will have a linear set of missions that range from investigating objects, to helping scouts, to helping people in different cities. But there's a lot of that, so if you're looking for things to do – there's a lot of that in the game.
If you want to get into a mobile MMORPG that will be time-consuming and at least pique your interest, then Age of Wushu Dynasty could be right up your alley. Sure, its instance-based nature might bore you, but if you can get through the boring times, there are fun kung-fu battles in between, and hours and hours of role-playing games. There are lots of things to do and of course lots of equipment to collect.